4 & 5 - The Project
Now that you have learned how to use outputs, inputs and sensors, you are
going to build an automatic kitchen.
You will need the kitchens mimic.
Create flowcharts for the following mechanisms:
- When a child sits on the pink playmat, the teddy bear lights up
- When the fridge temperature is 10 or more, the red light on the front lights
up
- When the cooker hob is turned on, the water boils and the
fan comes on after 3 seconds.
- The kettle must be full of water to work. When the button at the top is
pressed, the light on the side comes on. You can then turn on input 6 to
show steam coming out. When this happens, the kettle should be turned off
(the light at the side goes out).
- The toaster works properly. In other words, when the toaster is turned
on at the mains and the button on the toaster is pushed down, the bread goes
into
the toaster.
Pushing the button on the side again gets the toast out.
If smoke comes out of the toaster while toast is in it (you control this
with input 3), the smoke alarm goes off. When the smoke stops, the alarm
turns off after a 3 second delay.
Make sure that you label your flowcharts and print them off with your name
on them.
If you have finished the kitchen, you can experiment with another mimic.
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